To the untrained eye, the present version of Palmtree Panic is basically Green Hill Zone. (Note: These times do not account for any time travelling exploits required). The Good and Bad Futures sound a bit more tribal, with some additional vocal work to emphasise this, but they're quite similar to each other, mood aside. The American Palmtree Panic Present tune is one of the better examples of Spencer Nilsen's soundtrack, and features a happy Latino style. Still quite happy, but the cheering kids are ditched. The Past theme for both soundtracks is based on this tune and has more of a prehistoric flavour to it. The Good Future version is a happier extension of the Present theme, while the Bad Future is more of a heavily distorted remix that keeps the tune but loses the happy groove. Ring Spark Field | V.- The Japanese version is quite possibly the happiest piece of Sonic music that will ever be made, complete with the sounds of cheering kids, catchy tunes and a dash of piano. Palmtree Panic | Collision Chaos | Tidal Tempest | Quartz Quadrant | Wacky Workbench | Stardust Speedway | Metallic Madness | Special Stage | Dubious Depths | Desert Dazzle* | Final Fever*Īmenbo | Antlion | Anton | Bata-Pyon | Bigbom | Dango | Ga | Hotaru | Kabasira | Kama-Kama | Kanabun | Kemusi | Kumo-Kumo | Mecha-Bu | Minomusi | Mosqui | Noro-Noro | Pata-Bata | Poh-Bee | Sasori | Scarab | Semi | Taga-Taga | Tamabboh | Tentou | Tonbo | YagoĮGG-HVC-001 | Egg Tilter | Egg Bubble | Egg Conveyer | Egg Razer | Metal Sonic | Egg Spinner | Final Fever*ĭuck | Propeller Flying* | Spin Jump | Super Peel Out | Super Spin Attack | Super Spin Dash | Swim* Robotnik | Metal Sonic | Animals ( Flicky, Pecky, Pocky, Ricky, Robin, Sheep) Metallic Madness features many changes that go completely unused in the final game, including but not limited to trapdoors similar to the ones in Scrap Brain Zone, a set of scales that shift according to Sonic’s weight, and bottomless pits in Zones 1 and 2 (Which only appear in Zone 3 in the final game).Īmy | Dr. The Good Future is also completely blue instead of purple like in the final release. Likewise, many sprites in the Past time period of Stardust Speedway are blue instead of yellow. The electrical conduits also feature pointed nubs instead of round ones like in the final. Many of the colors in Wacky Workbench are different from the final release, including a slightly greener background in the present, and a blue foreground palette for the past rather than a green one. Of note is that this sprite was eventually restored and used in the Good Future of Zone 3 in the 2011 remake of the game. Additionally, there is a monitor displaying Sonic’s face that can be found in the Good Future of Zone 1 that goes unused in the final game. The conveyor belts in Quartz Quadrant were meant to be activated by pressing down on buttons rather than running past switches like in the final game. Tidal Tempest uses different palettes for when underwater, though these are likely placeholder graphics since the actual palettes are used for the Time Attack menu. Note that this is not the case with Zones 1 and 2, which both use their proper graphics that would go on to be used in the final game. Zone 3 of Palmtree Panic uses placeholder graphics for the scenery that more resemble simple recolors of the Present time period in both Futures. The beta Power Sneakers music is a high energy remix of " Sonic - You Can Do Anything". The title screen music and the Japanese/European Power Sneaker music was changed dramatically during development. Sonic & All-Stars Racing Transformed Review
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